C# Game Server Client SDK

This is the C# version of the Agones Game Server Client SDK.

Check the Client SDK Documentation for more details on each of the SDK functions and how to run the SDK locally.

Download

Download the source directly from GitHub .

Prerequisites

  • .Net Standard 2.0 compliant framework.

Usage

Reference the SDK in your project & create a new instance of the SDK wrapper:

var agones = new AgonesSDK();

To connect to the SDK server, either locally or when running on Agones, run the ConnectAsync() method. This will wait for up to 30 seconds if the SDK server has not yet started and the connection cannot be made, and will return false if there was an issue connecting.

bool ok = await agones.ConnectAsync();

To mark the game server as ready to receive player connections, call the async method ReadyAsync().

async void SomeMethod()
{
    var status = await agones.ReadyAsync();
}

To get the details on the backing GameServer call GetGameServerAsync().

Will return null if there is an error in retrieving the GameServer record.

var gameserver = await agones.GetGameServerAsync();

To mark the GameServer as Reserved for a duration call ReserveAsync(long duration).

long duration = 30;
var status = await agones.ReserveAsync(duration);

To mark that the game session is completed and the game server should be shut down call ShutdownAsync().

var status = await agones.ShutdownAsync();

Similarly SetAnnotation(string key, string value) and SetLabel(string key, string value) are async methods that perform an action & return a Status object.

You can manage Health pings through AgonesSDK.HealthInterval & AgonesSDK.HealthEnabled, the rest is done automatically.

To watch when the backing GameServer configuration changes call WatchGameServer(callback), where the delegate function callback of type Action<GameServer> will be executed every time the GameServer configuration changes. This process is non-blocking internally.

agonesSDK.WatchGameServer((gameServer) => { Console.WriteLine($"Server - Watch {gameServer}");});

Remarks

  • The HealthInterval & HealthEnabled properties can be set in the constructor.
  • All requests other than ConnectAsync will wait for up to 15 seconds before giving up, can also be set in the constructor.
  • Default host & port are localhost:9357
  • Methods that do not return a data object such as GameServer will return a gRPC Status object. To check the state of the request, check Status.StatusCode & Status.Detail. Ex:

    if(status.StatusCode == StatusCode.OK)
    //do stuff
    

Last modified March 31, 2020: Added C# gRPC SDK (#1315) (0850d9ec)